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Quarry Creek game 3/21

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Post by Wyat Earp Sun Mar 01, 2009 5:19 pm

I hesitate to call this a mini-op, but it will be close.

Where:
Quarry Creek viewforum.php?f=77

When:
21March09
Registration/Chrono: 0800-0900
1st Scenario 1000-1200
Lunch Break 1200-1330
2nd scenario 1330 - 1530

Cost: $10

Please pay in advance if at all possible by paypal ( payments@northtexasairsoft.org please indicate that this payment is for "QC 3/21" ) If you cannot make paypal payments, you can pay at the field.

Who: All are welcome. Everyone must have a signed waiver. Please print one out and bring it with you. (We will have some there, but it will really help to speed things along if you have them in advance.) Under 18 must have waiver signed by a parent or legal guardian.
viewtopic.php?f=77&t=4321


This game will be loosely based on the ongoing actions in Afghanistan. There will be two major divisions of teams:

Coalition:
USMC: Desert Digital
US Amy Rangers: ACU and any other desert pattern
US Navy Seals: Multicam
and Afghan National Army (ANA). For some strange reason the ANA prefers traditional woodland camo, so anyone wearing that type of camo will be ANA. All other types of woodland-ish camo will be ANA.

Taliban/al Queda:
Any kind of civilian clothing is acceptable, but prefer something like this:


st Scenario: Downed pilot and Classified data recovery.

A US aircraft has been shot down and the pilot ejected safely, but must be rescued. Aircraft, which contains sensitive classified data, went down some distance away from where pilot landed. Both must be recovered and brought to extraction LZ. Coalition forces must rendezvous with CSAR helicopter at 1200 at the LZ. If they do not arrive in time they lose. If they arrive early, they must hold their position until 1200 and safely deliver the pilot and data to the pick up point. Pilot will be armed with a pistol only and if hit, can only be brought back in by a medic. If he is hit and not mediced back in within 5 minutes, it is a lose for the coalition. However, in the interest of fun, if he is KIA early, he will regen and we will continue the scenario, but it will still be a lose for the coalition. In the event that the pilot is hit and overrun by Taliban/al Queda fighters, and they can medic him within 5 minutes, they can take him prisoner, in which case, coalition forces must try to recapture him. If they do not medic him within 5 minutes, the pilot regens and returns to the custody of the coalition forces.

Taliban/al Queda must prevent this from happening.

Medic/regen rules for both sides (this scenario only)
There will be one medic per 10 players. Medic must have physical contact with downed player for 30 seconds to effect healing. If a medic cannot get to you within 5 minutes, you must regen. Regen is effected by walking away from the action 50 yards (that's 50 giant steps for most people, may be as much as 100 steps for rough terrain.) You should walk in a direction that will not take you through enemy positions. If you end up inadvertently passing trough any live enemy positions, you must start counting steps again from that point.

Double tap rule applies.

I recommend everyone have at least an inexpensive watch with a timer. Keep it set to 5 minutes and when you get hit just push the button.



2nd Scenario: Operation Clean House

Taliban/al Queda fighters are occupying a mountainous region north of Jalalabad. Coalition forces are tasked with completely eradicating them. If they have quick success, they must proceed to a second area and do the same. In this scenario, there is the possibility of a draw (just like the real world!). Coalition forces may succeed in cleaning the Taliban/al Queda fighters out of one area, only to have them pop up somewhere else. Only way for coalition forces to win would be if they completely controlled both areas. As they will be spread thin, this is unlikely. It will most likely become an ongoing game of "Whack-a-mole"! Therefore, winner of 1st scenario will determine the winner of the day.

Medic rules in the 2nd scenario will be the same as the first with these changes. Taliban/al Queda fighters will only have two lives in the first region. After the second time they are hit, they then must proceed to the second region. Coalition forces will not know where the second region is until they have cleaned out the first.

If Taliban/al Queda fighters are forced out of the 2nd area, they may attempt to return to the first.

Again for either side to win this scenario, they must control both areas.


Roster:

USMC: (Desert Digital)


US Amy Rangers: (ACU and any other desert pattern)



US Navy Seals: (Multicam)



ANA (traditional woodland camo, All other types of woodland-ish camo)


Taliban/al Queda:
Wyat Earp
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Post by aerosmith Sun Mar 01, 2009 6:23 pm

is anyone else planning on going on this op?
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Post by aerosmith Sun Mar 01, 2009 6:29 pm

can you post a link to the waiver/ information site for this op? i am almost definitly going.
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Post by Nathan Sun Mar 01, 2009 10:24 pm

i want to go soooo bad

but i wonder if i can use my m16??? because of the FPS
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Post by Wyat Earp Mon Mar 02, 2009 7:08 am

You can try to convert to a semi-auto rifle. But I'n not sure how. Might want to chceck youtube.
-Wyat
P.S. I already posted link to waiver.
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Post by aerosmith Mon Mar 02, 2009 4:39 pm

my hunting camo is woodland-ish does that mean i can roll ANA?
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Post by Wyat Earp Mon Mar 02, 2009 4:44 pm

Wyat Earp
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Post by Sepultura779 Mon Mar 02, 2009 4:49 pm

Nathan, just FYI - I've been rolling with a gun that shoots 430 for the past several months. I always talk to the organizers and owners if possible to make sure it's okay to use, and usually have my engagement distance increased. But then, what's the point of a sidearm if I don't use it? Very Happy


Also, since I ordered my ABU's on Saturday, I PM'd Steaditex on NTA and am awaiting on a reply from him as to which team ABU's will be placed on. Maybe if we get enough people with ABU's we can roll our own unit? That would be tight.
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Post by aerosmith Mon Mar 02, 2009 5:09 pm

oh okay. then i guess i will be rolling taliban unless anyone has any useable camo that will fit a fat guy that i can borrow.
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Post by aerosmith Mon Mar 02, 2009 5:15 pm

hey wyat can you ppost directions to the quarry creek game?
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Post by Wyat Earp Mon Mar 02, 2009 5:23 pm

Here's the waiver. Have it filled out before the game: http://www.northtexasairsoft.org/files/NTAWaiver.pdf

Here is the address, get the Mapquest yourself: Hermosa Hills Ct, Granbury, TX 76048
These directions also work:

377 S
TX-144 S towards Glenn Rose
Left on FM- 2425 (yellow flashing lights)
Left on Hermosa Hills Ct
first right then first left
Gate is at the end of Hermosa Hills Ct
DO NOT GO TO THE HOUSE ON YOUR LEFT.

If you want to register, which you have to, go to www.northtexasairsoft.org and create an account. Then go to http://www.northtexasairsoft.org/forum/viewtopic.php?f=49&t=4322 and post that your in. Also include your uniform that you will be using.

-Wyat
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Post by aerosmith Mon Mar 02, 2009 5:32 pm

so if im rolling taliban then i just say im using street clothes?
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Post by Nathan Mon Mar 02, 2009 10:26 pm

i actually have some woodland bdu's but the crotch keeps ripping.

i also recieved my KWA m16 to day and with .28's its shooting throught the bottom of a coke can 3 inches away

i highly recomend .28's now because accuracy is amazing( easily hit targets 150-200 feet )
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Post by aerosmith Tue Mar 03, 2009 6:43 pm

could you possibly bring the camo to school sometime this week nathan so that i can see if it is what i need?
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Post by Nathan Tue Mar 03, 2009 6:45 pm

sure no problem
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Post by aerosmith Thu Mar 05, 2009 6:00 pm

cant make game. my parents decided to take a long spring break to europe.
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Post by Nathan Thu Mar 05, 2009 6:05 pm

did you still need the camo ?
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Post by aerosmith Thu Mar 05, 2009 6:20 pm

probably not cause i really only needed it for this game or until i get my ABUs
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Post by Nathan Fri Mar 06, 2009 6:36 am

ok cool
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Post by Nathan Mon Mar 16, 2009 3:49 pm

im in the middle of asking steaditex if i can use my m16

can anyone find out what fps my gun is?

all i need is a estimate

.28's shoot through the bottom of a coke can
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Post by Wyat Earp Mon Mar 16, 2009 5:22 pm

Dude, that's around 450. If .2's can shoot through the bottom it's 400, so that bad boy is hotter then.. something very... hot? Oh well, good luck. f I were you, I fire on full auto for two/three bursts, then let the gun sit for about a week and let the spring compress. If that doesn't work, you could take the spring from your SCAR and put it in. Just my .2 cents.
-Wyat
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Post by Sepultura779 Mon Mar 16, 2009 5:31 pm

Wow Wyat. And to think YOU'RE the one who wants me to watch Deadrag all the time.



Deadrag proved in one episode that the "coke can chrono" does not effectively work at all. I think it was episode 14 or 15.
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Post by Nathan Mon Mar 16, 2009 8:46 pm

its not supposed to...

its just what people use to FIGURE out or guess what the fps might be
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Post by Sepultura779 Mon Mar 16, 2009 11:13 pm

FIGURE out or guess what



does not work at all



Owned. Very Happy Very Happy
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Post by Nathan Tue Mar 17, 2009 8:01 am

guess what?

i dont care....
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